In the project of coconut Factory, the aesthetic perception is to educate people about the significance of coconut. The background is a coconut factory we made through Adobe Illustrator. The key components of the game are to complete the task which players need to collect every single drop of coconut water in order to go to next level. Users can imitate to strike the coconut, and the coconut water is dripping down and get ready to process by the factory. While playing the game, children can improve their reaction capacity, and adult can relieve pressure. They could learn how to improve their coconut-cracking skills in the game to get more points and obtain higher levels before they lose all their lives.
There is no winning. You play until you have no lives left.
- 1. The player hits the coconut to drop the coconut water inside one of the cartons. One drop equals +1 point.
- 2. Instead, when the mouse gets a drop of the coconut water. You -1 lives.
- 3. When there is +30 coconut water, you go to the next level.
The technical control of the system could improve. Some kids lose very quickly because the speed of the coconut water is mechanical and hard to control. They need to predict where the coconut water would go, and for beginners, it could be really difficult and they might lose interest in the game.
And also, there could be more varieties to "who" could get the coconut water, instead of just a carton and a mouse. It would be more addictive (in a good way) if there were other bonuses and other possibilities.
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